SimCity BuildIt provides lots of challenges for players who like city-building and resource-collecting games. These pointers, simcity buildit cheats as well as techniques will help flourishing town-organizers away by ensuring their city’s beginning foundation is as solid as you can.
Each time you place a residential zone at SimCity BuildIt, keep in mind that when the zone isn’t covered by the essential city services, then the building will finally become abandoned and will not generate any tax income for you. That is bad.
You would like to get the best coverage possible, therefore putting a fire station directly from the corner of the town zone isn’t the smartest move, since the fire station’s area of impact will be overflowing to the deadzone, where you can not build.
Additionally, keep in mind that factories and service buildings don’t have to be coated by firefighter/police/etc. protection. Notice how in the picture above I’ve positioned my two fire stations to quilt the residential areas, but left the industrial buildings (bottom left) well out of the zone.
Sell Your Excess
Your factories ought to always be working. As you play, queue up a few of the resources with the quicker turn-around, and until you leave the video game to go do something else, then queue up a few of the resources that take prolonged amounts of time to make.
Occasionally thought bubbles pop up using a golden coin inside them. If they’re popped, a town informant tells you of the potential to sell your resources for a few coins. Unless the sale is really weak, it’s ideal to always sell the lower-tier resources, as you can always get them back in a couple of minutes using the factories anyway.
Same goes factories and town services such as government buildings and plants. There is also no charge for paving streets.
Bearing this in mind, it can make getting out of a poorly-planned situation super easy: simply extend the road out and fold it around, or just drag it to some dead-end. Then proceed the buildings you will need to move out of the way to the freshly-paved road, then rotate the buildings in and out as needed.
The Path to Nowhere Success
Dead-ends are your friends in SimCity BuildIt.
Look at my town in the picture above; note that stretching out of the northeastern side of my town is a very long road all alone? At the end of the road is the sewage processing plants which keep my town smelling fresh. They smell awful, which is the reason why they are the way up there.
Because streets are free, there’s absolutely not any reason why you shouldn’t keep those stinky buildings (factories included) as far away from the residents as possible. While their location comes with an area-of-effect stink-zone, their services provided don’t. As long as they’re connected to the road, they will service the town, no matter how far out you place them.
Expand With Caution
I found I was constantly getting access to more residential areas than I could support.
After a little, I realized that’s ok, and instead I focused my efforts on improving what I already had.
Resist the temptation to fill up your whole map with buildings and streets. Bear in mind, the bigger the building is, the more people are able to live inside, and most of those folks are going to pay taxes.