When it comes to mixing game titles, Small Giant Games certainly developed a solid mixture. Specifically the genres of role-playing games (RPGs) and match 3 puzzles are used here. So now we’ve got Empires & Puzzles: RPG Quest. The most important intent is to grow your teams of heroes and use them to conquer various competitions. You do this through a match 3 puzzle game to strike with. At exactly the exact same time, grow your city to encourage and boost your teams of heroes. But the real catch for this all is that the randomness of the match. Yes, there’re a lot of empires and puzzles hack anyone can use. But with this much randomness built in, you can conquer increased level competitions.
One of the first things you’ll see is the general rate of Empires & Puzzles: RPG Quest. If not, it will become clear fairly soon. The game was created that way. It was never supposed to be a fast leveler or any race. The downside is that Empires & Puzzles: RPG Quest became accused of being a”play to acquire” match and/or having a”pay wall”. The game was created to make you take your time and choose well. But that tends to finish in questions. What to upgrade and when to upgrade it? Which building would you build or upgrade more? When do you attempt to attract a hero? Which section would you try to draw out of? Fortunately for you, our Empires & Puzzles: RPG Quest strategies and strategies guide can help answer these questions.
1. Assembling Your City For More Profits
The question of what to build comes up a lot. In the end, it is your city so you are free to build it however you choose. The part you’ll quickly encounter is that you’ll need more food when compared with iron.
It might not seem like it at first, but when you compare things, there’s undoubtedly a higher need for food. As it turns out, Empires & Puzzles: RPG Quest relies more on food. That’s why there’re 5 Farms in the above screen shot and just 2 Mines. Afterwards you can add more Mines or Farms as you see fit. You’ll need the food to upgrade particular buildings but equally significant is that you’ll need food to train heroes out of recruits, level and ascend heroes, craft combat items, and get involved in the Raids. Another part to this you must remember is that you will not build considerably without Iron Mines. Thus don’t forget to build and upgrade them. And needless to say, the storage arrangements for both also!
The other buildings within it are! In the case of the above screen shot, you might not find them but you will find 2 Forges and 2 Training Camps. They are not at maximum level now because that can wait a bit. The 2 that can’t wait much would be the Stronghold and the Coaching Camps. You’d want to be able to create heroes for various applications as quickly as possible. So be sure you have plenty of Farms and Mines to handle matters. You won’t be able to upgrade any of those other buildings outside the Stronghold’s level. Therefore it’s the highest upgrading priority. Next would be the Coaching Camps. Lastly on the upgrade priorities list is your Forges you have. In other words, this allows you to craft multiple conflict items at the exact same moment. It is the exact same thought in regards to Training . Both structures just allow you to craft or train 1 item at a time. This is even though you can craft lots of the same items and/or train lots of the same heroes at the exact same moment. But various items and enthusiast training demand different items to be started. It is the same thought for Coaching Camps. One training session could require practice swords and food. Another can only need food at the other Training Camp. There was not anything stopping you from using both at the exact same time! Suggestions For Team Building
Just a heads up here: How you gain your heroes is entirely up to you. If you purchase 1 or more from the Summoning Portal, then it will be randomly supplied. If you train 1 or more, it will also be randomly given. All heroes revealed at the below screen shots are showing at their maximum levels (full power). For simple reference in this manual, the enthusiast slots in your group are labeled from 1 to 5, left right.
Team construction in Empires & Puzzles: RPG Quest is quite the trick to preform. The randomness of things really can help a lot more than its given credit for. Yes, the game is heavily based on “luck of the draw”. Thankfully it’s still possible to use this. But, it was always on you to utilize what you have and not sit around expecting for many 5 star heroes all the time! You might think you are getting the most rotten luck in drawing heroes or troops. But as it turns out, you’re only looking at it the wrong way. Even pulling a very powerful hero straight from the beginning can hurt. Imagine you did receive a very powerful hero straight from the beginning. Now how are you planning to upgrade it entirely when you can’t or didn’t get into the segment (s) of the game that allow you to loot the requirements for those upgrades?! What might seem like a very powerful hero to have can readily get torn to pieces if it is not at full strength.
Then again, luck of the draw can in reality make your apparently weak team still win against stronger opponents. Notice how you need to attack using a match 3 or more mystery system. But those attacks can lead to combination attacks. This implies the next attacks in line will hit harder. You’d be very surprised how many times this can outright kill an opponent for both PvE and PvP modes. So with a few good timing, looking first, and luck, you can still win. It can be very enjoyable to see the combo multiplier just continue! You have no idea until it already happens what will pop from the bottom of your screen for assaulting. And you believe this can land you an automatic or a very near automatic win.
But when it concerns the heroes involved, you will find combinations that really can put some serious harm to your target(s). Just remember that when you attempt to pull/buy/draw/exact same things a hero out of the Summoning Portal, then you could end up with”complete garbage”. You can also end up with something very excellent! Whatever the case, be certain to understand how that hero works before you make a decision as to what you ended up with. The next part to bear in mind when building a group is to have 1 of every component only. In case you have none of a certain element in your group, that component on the board will hit for next to nothing regardless of what you’re doing. The last part to remember for team building is that the positioning of your heroes on each group is very important.
And yes, there are many others that can do exactly the same. Even heroes like Colen, Jahangir and Oberon can do exactly the exact same assault as Azlar. Again, it is all in which heroes you can get but also in working with what you have. There’s a real nifty trick to destroyer teams. Be sure to add a defense reduction enthusiast to your destroyer team. The guards along with the buffs of your opponents are accounted for when using damage dealing effects. The signify damage effect is not implemented since the damage dealing effect is not an immediate attack. But should you own some high damage dealing effects applied to your opponents for every turn, they won’t last long at all. One turn is only one match of 3 or more of the exact same color. So yes, it can be pretty fast. Also note that many heroes don’t have exceptionally high HP. So with Azlar in your group, even at just 100damage dealt for every turn because of their defense, the competitions will not last long! These damage dealing effects are not the only thing hitting your opponent!
City construction and group build are just portion of Empires & Puzzles: RPG Quest. Small Giant Games didn’t wish for you to feel like the game is limited like this! So to make this strategies direct more helpful to you, here is a collection of various tips and tricks everyone can use.
To start would be the eternally popular Raid. This is a PvP setup for one to gain trophies and assorted materials. The first idea is to have a strong defense group. By defense team we mean the team an opponent would fight against when they strike you at the Raid. As it turns out, you would like the exact reverse of a solid defense group! The simple truth is you would like to lure competitions to you with a”weaker” team. The best choice is to have a defense group that’s not so strong but also not a giveaway. So when opponents with a decrease group power rating in contrast to your principal team defeat you, you’ll end up gaining a lot more when you click on the Revenge button. Don’t worry about your trophies. They will return through the use of the Revenge button a whole lot quicker than you think!
Your Raid rounds should be mostly done via using the Revenge button. But in case you have no suitable competitions left located in the Watchtower, you’ll need to go after competitions with all the Raid button. When you go after an opponent located at the Raid, make sure you check it first before wasting food trying to reroll for a different opponent. The opponent might have a stronger team. The opponent might have a higher level. That still should not stop you from attacking someone. What should prevent you is you being 100% sure that you can’t win against that opponent because your team can’t counter theirs!
When you strike an opponent, either at PvE or PvP, you stand the chance of damaging it, filling its mana bar, or killing it . The key part here is attempting to damage it with no filling its own mana pub too much/quickly. The issue is that a few heroes/enemies will just fill up with mana quickly regardless of what occurs. So do check mana rates of heroes as far as possible. Your best option for assaulting is to utilize everything but the feeble element against the target(s). The feeble element against any target can do little/lesser damage but fulfill its mana pub at the exact same rate as other components being used to assault. Therefore it survives and profits mana to use against you. That’s the precise reverse of what you would like! Also notice that you can”waste” attacks trying to secure better components or something for an assault to appear set up. This does no damage to the competition (s) but it will help fill your mana bars. The assault management refers to an attack being launched from a horizontal or vertical or equally perspective. This comes in very useful for attempting to miss a target and through Titan battles.
Empires & Puzzles: RPG Quest would not be nearly as entertaining if the developers didn’t incorporate the Friends and Alliance systems. Then again, most games would not be nearly as enjoyable! The Friends system is pretty popular at your own leisure. However, the Alliance system should be used whenever possible. Getting into an Alliance is simple. Getting into a great Alliance is a bit tricky. But it is not tough to learn what you are in. Join an Alliance and watch what’s going on in there. All it takes is studying the Alliance chat window. If you find a lot of chat, particularly about Empires & Puzzles: RPG Quest, there’s a fantastic chance you are at a great Alliance. Otherwise, you should think about moving and finding another Alliance.
The best part about an Alliance at Empires & Puzzles: RPG Quest is being able to join Titan battles. To be able to have more success in a Titan conflict, start looking for the marked Weak Spot and hit it as far as possible. You need to try and stun the Titan by hitting the Weak Spot 3 times from 1 strike. The easiest way to do this is a single vertical based strike. But, you’ll find yourself facing moments when this assault isn’t offered. Now, locate the heaviest hit you can and use it. Also notice that luck of the draw can be very valuable or render the whole board useless. It just depends on your luck! That means you could end up hitting the Weak Spot differently from apparent across the board in which you launched from. You could also miss the Titan entirely based on what’s available. The biggest problem will be to be quick while assaulting a Titan. You’re on a timer on the market! Even when you are just beginning at Empires & Puzzles: RPG Quest, every assault against the Titan helps. So do your self a favor and take part when you find a Titan available. Don’t worry about your group being”weak” or new. Just be sure to plan for the Weak Spot and also you can succeed in there!
And this wraps up our Empires & Puzzles: RPG Quest advanced manual. We hope you’ve enjoyed this set of ideas and tricks.